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Advanced Innovation & entrepreneurship

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  1. Introduction
  2. MODULE 1: CAPITAL, VALUE, AND ORGANIZATION

    Unit 1 Value Creation, the production results
    2 Topics
    |
    1 Quiz
  3. Unit 2 What is the capital and how is it build ?
    2 Topics
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    1 Quiz
  4. Unit 3 : Division and organisation of Labor
    3 Topics
    |
    1 Quiz
  5. Unit 4 : Capturing and Retaining Created Value
    2 Topics
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    1 Quiz
  6. Unit 5 : Value chains and their fragmentation, maximizing the value captured
    2 Topics
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    1 Quiz
  7. MODULE 2: INNOVATION AS A SOCIAL PROCESS
    Unit 6 : Adoption, a frontier between invention and innovation
    2 Topics
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    1 Quiz
  8. Unit 7 : Innovation as a social process
    2 Topics
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    1 Quiz
  9. Unit 8 : Location and Links in innovation
    3 Topics
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    1 Quiz
  10. Unit 9 : Innovation process between companies
    2 Topics
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    1 Quiz
  11. Unit 10 : The case of Knowledge industries
    3 Topics
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    1 Quiz
  12. Unit 11: Values typologie
    2 Topics
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    1 Quiz
  13. Unit 12 : Innovation as a process of value proposal
    3 Topics
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    1 Quiz
  14. MODULE 3: DIGITAL TRANSFORMATION, INTANGIBLE CAPITAL AND RESPONSIBILITY
    Unit 13 : Digital transformation
    2 Topics
    |
    1 Quiz
  15. Unit 14 : Intangible capital role in Innovation
    4 Topics
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    1 Quiz
  16. Unit 15 : Public investment generating positive externalities in service of innovation
    3 Topics
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    1 Quiz
  17. Unit 16 : Corporate social and environmental responsibility in an innovation context
    2 Topics
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    1 Quiz
  18. Unit 17 : Innovative management methods of companies
    2 Topics
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    1 Quiz
  19. Conclusion and References
    General Conclusion
  20. Bibliographic references
  21. Final Assessment
    1 Quiz
Lesson Progress
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Transcript

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Shouldice Hospital: An Emblematic Example

Surgeons at Shouldice Hospital, near Toronto, perform over seven thousand hernia operations per year with a recurrence rate near zero. Their secret is not technological. It is a community of practice—a place where gestures are discussed, refined, and transmitted.

These communities illustrate a key point: innovation comes from shared experience.

Definition and Constitutive Elements

A community of practice is a group of people who share a concern or passion. They interact regularly and learn to do better together.

Lave and Wenger (1991), in Situated Learning, define three constitutive elements:

The domain: a shared interest that builds identity. Sommeliers share wine; data scientists share data.

The community: relationships that support learning. More than a network—there is real engagement.

The practice: shared resources—experiences, tools, ways of doing. Cremona luthiers share techniques transmitted for centuries.

Ubiquity of Communities of Practice

These communities are everywhere: nurses discussing difficult cases during lunch, developers meeting at meetups, farmers testing agroecology. Here, innovation starts from action. This is situated learning.

Consider fab labs. These digital workshops where makers share machines and know-how. In Barcelona, a fab lab brings together architects and biologists. Together, they create living bricks that purify air. This idea was not planned. It emerged from practice.

Legitimate Peripheral Participation

Learning in these communities follows a particular path that Lave and Wenger call legitimate peripheral participation.

Beginners start at the margin. They observe. Then they participate, increasingly. A young baker begins simply shaping dough. Then kneading. Then creating recipes. Step by step, skills grow. But also culture, values, identity.

This is knowledge in action—knowing by doing. Like sensing if dough is ready by sight and touch, not by a timer.

Innovation Mechanisms in Communities of Practice

Innovation follows several paths:

Reification: practice becomes tools, procedures, concepts. Emergency teams create triage rules. Tacit knowledge becomes explicit.

Collective bricolage: the group faces a problem and improvises with what it has. Rally mechanics innovate; later, automakers adopt these ideas.

Cross-pollination: when communities meet, innovation accelerates. Design thinking appears when designers meet managers. Bioinformatics appears when biology meets computing.

Toyota formalizes this logic with quality circles and kaizen. Workers improve processes every day. Thousands of small ideas together transform production.

Spaces and Communities

Communities need space. And space shapes innovation.

Dedicated spaces: hackerspaces, workshops, culinary labs. Layout matters—movable tables, writable walls, quiet corners invite exchange.

Diverted spaces: official spaces used informally. The coffee machine. At Bell Labs, long corridors forced meetings. Chance became design.

Hybrid spaces: physical and digital. Forums before, Discord today. Thousands connect by interest, collaborate, and innovate at scale.

Limits of All-Virtual

Despite digital growth, limits appear. Brown and Duguid (2001) show this clearly. The pandemic confirmed it: all-virtual is not enough. Communities need presence, physical moments, to build trust. And trust enables innovation.